Combat Actions Quick Reference
Quickly check action types, attacks of opportunity, movement rules, and common combat actions in Pathfinder 1e.
Your Turn at a Glance
Option AStandard Action + Move Action
Option BFull-Round Action
- One Swift Action per turn, subject to Immediate Action restrictions.
- Free Actions are generally available, within reasonable limits.
- A Standard Action can be exchanged for a Move Action.
- A 5-foot step may be available when its movement conditions are met.
Action economy details
A round is about 6 seconds and gives each combatant a turn. Your turn is when you normally take your actions.
An Immediate Action on your own turn uses that turn’s Swift Action. Outside your turn, it uses your next turn’s Swift Action. You cannot take another Immediate or Swift Action until after that next turn. You cannot take Immediate Actions while flat-footed.
Surprise rounds and restricted activity can limit you to one Standard or Move Action, plus permitted Free and Swift Actions. Some Full-Round Actions forbid a 5-foot step.
Core Rulebook p. 181 · Action types · p. 189 · Immediate actions