Attack & Full Attack Calculator
Calculate Pathfinder 1e attack bonuses, iterative attacks and damage per hit. Choose a single attack or full attack, then select only feats and effects that apply.
PATHFINDER 1E01 · Your character
Use base ability scores. Saved active effects are added automatically. Other modifiers apply to every attack: enter only bonuses not already included by these options. Size changes the attack modifier; enter damage dice appropriate to your size yourself.
Monk settings
Normal BAB includes all classes. Core flurry replaces the BAB from monk levels with monk level; Unchained uses normal BAB. Standard class rules only.
02 · Your attack
Ranged context
Main weapon
Off-hand weapon
Damage dice exclude flat modifiers. Enter masterwork, Weapon Focus and similar adjustments under other weapon attack modifier. Enhancement applies to both attack and damage; do not count it twice.
Natural weapons
Add one row for every natural attack your creature possesses, even if a hand is currently occupied. The main weapon uses the right hand; the off-hand weapon uses the left. Two-handed weapons occupy both. Occupied hands are excluded from mixed attacks; unarmed strikes use a different available limb. Use separate limbs for each natural attack. A creature with only one natural attack gains 1½ × Strength; taking just one attack from a larger set does not.
Up to 12 attacks. Creatures with only one natural weapon type treat those attacks as primary. Use the special 1½ × Strength role only when a creature rule grants it.
03 · Attack sequence
0 attacksDamage is per successful hit, before critical hits, damage reduction, resistance or precision damage. A damage result below 1 still follows the minimum-damage rule. Order shown: main weapon, off-hand, then natural attacks.
Rules & supported options
This version supports standard Pathfinder 1e weapon attacks, melee two-weapon fighting, natural attacks, and Core or Unchained monk flurry with one configured melee weapon. Disabled cards prevent incompatible choices. Changing prerequisites turns off affected options and explains why.
- Selecting a feat means you possess it. Standard ability-score and BAB prerequisites are checked; special prerequisite exemptions and archetypes are not supported.
- Weapon Finesse changes attack rolls only. Mark additional eligible weapons yourself; it does not grant Dexterity to damage.
- Power Attack applies until your next turn. Furious Focus assumes the first listed attack is your first attack this turn unless you mark it as already used.
- Ranged attacks target normal AC. Touch weapons, Manyshot, mixed ranged/natural sequences, ranged two-weapon fighting and ranged monk archetypes are outside this version.
- Enter current weapon or unarmed damage dice yourself. Ki attacks, special natural-attack exceptions, Feral Combat Training, critical hits, cover and concealment are not automated.
- Haste adds one attack in a full attack. It does not grant an extra standard action. Do not enter its attack bonus a second time.
Rules checked 29 September 2026. Saved profiles remain in this browser. Weapon and attack options reset on reload; the selected profile supplies character basics. Active effects saved in Buffs remain with that character in this browser.
Read your attack sequence
TO HIT is the bonus you add to a d20 attack roll. DAMAGE / HIT is weapon dice plus the flat damage modifier. Open Breakdown for the BAB (base attack bonus), ability, size, weapon and option contributions. A full attack gains iterative weapon attacks as BAB increases; a single attack uses one attack.