Roll Tally

Attack & Full Attack Calculator

Calculate Pathfinder 1e attack bonuses, iterative attacks and damage per hit. Choose a single attack or full attack, then select only feats and effects that apply.

PATHFINDER 1E
Try an attackExamples replace your character, weapons and selected options.

01 · Your character

Use base ability scores. Saved active effects are added automatically. Other modifiers apply to every attack: enter only bonuses not already included by these options. Size changes the attack modifier; enter damage dice appropriate to your size yourself.

Monk settings

Normal BAB includes all classes. Core flurry replaces the BAB from monk levels with monk level; Unchained uses normal BAB. Standard class rules only.

02 · Your attack

Ranged context

Main weapon

Damage dice exclude flat modifiers. Enter masterwork, Weapon Focus and similar adjustments under other weapon attack modifier. Enhancement applies to both attack and damage; do not count it twice.

03 · Attack sequence

0 attacks
Choose attack options ↓

Damage is per successful hit, before critical hits, damage reduction, resistance or precision damage. A damage result below 1 still follows the minimum-damage rule. Order shown: main weapon, off-hand, then natural attacks.

Rules & supported options

This version supports standard Pathfinder 1e weapon attacks, melee two-weapon fighting, natural attacks, and Core or Unchained monk flurry with one configured melee weapon. Disabled cards prevent incompatible choices. Changing prerequisites turns off affected options and explains why.

Rules checked 29 September 2026. Saved profiles remain in this browser. Weapon and attack options reset on reload; the selected profile supplies character basics. Active effects saved in Buffs remain with that character in this browser.

Read your attack sequence

TO HIT is the bonus you add to a d20 attack roll. DAMAGE / HIT is weapon dice plus the flat damage modifier. Open Breakdown for the BAB (base attack bonus), ability, size, weapon and option contributions. A full attack gains iterative weapon attacks as BAB increases; a single attack uses one attack.