Roll Tally

Saving Throws & Skills Calculator

Calculate Pathfinder 1e Fortitude, Reflex, Will and skill modifiers. Enter class base saves, current ability scores and skill ranks to see each total’s contributions.

PATHFINDER 1E
These buttons replace all inputs. Inputs reset on reload.

01 · Abilities & equipment

Enter current ability scores, including applicable adjustments. Modifier = floor((score − 10) / 2).

Enter penalties as negative numbers, after masterwork, materials and other reductions. Armor and shield penalties add together; use the worse of that total and the load penalty. Ranks cannot exceed total Hit Dice.

02 · Saving throws

Enter base save bonuses from your class tables. For multiclass characters, add each class's base save bonus first. Use only the highest applicable resistance bonus. Other modifiers are the net total after stacking; exclude resistance already entered.

Roll 1d20 + total. A natural 1 fails; a natural 20 succeeds. Armor check penalties and armor's maximum Dexterity bonus do not limit saving throws.

03 · Skills

Check every class skill granted by your classes, archetypes or other features. The +3 bonus applies once, only with at least one rank. Other modifiers include applicable racial, feat, item, size and circumstance adjustments, after stacking.

Each Craft, Perform and Profession specialty has separate ranks and modifiers. Use Remove specialty to delete an additional specialty. Other inputs stay unchanged.

Rules & scope

Rules checked 1 October 2026. Core skills; no automatic class or feat selection.

Read your totals

Fortitude uses Constitution, Reflex uses Dexterity and Will uses Wisdom. Each save total is base save + ability modifier + resistance + other modifiers. Each skill total is ranks + ability modifier + any class skill bonus + applicable check penalty + other modifiers. These are bonuses to your d20 roll, not the roll result or the DC. Buffs are not imported automatically: enter applicable adjustments once.